Whether it's fishing, blitzball, or even playing cards (when I learned Magicked Card was a mount, I knew it had to be a card), there's always something else besides combat to do here
The adventure side of the card represents sowing the seeds of discord, and the EtB on the creature part marks the turning point
to work, but you'll get two lore for your troubles, and without full removal like Under The Sea or Be Prepared, she can't be chosen to be removed, and you'll be forced to challenge into her
It gives your opponent a very tiny amount of information about how much mana worth of cards you could potentially play at instant speed, but in general, mana is only worth what you can convert it into before your mana pool clears
Junji, the Midnight Sky Junji, the Midnight Sky is a good black card, but suffers as a commander for an obvious reason: its main effect only goes off when it dies
Misplays can happen, and when its due to game-pieces being sub optimal, its no fun